Time ago we showed here a very interesting project about secondary mission cards for Mordheim. We have also included in this project another two small ideas: one related with the order of players / iniative and other one to facilitate the critical hits resolution. We would like to thank to Drawer, Khaelion, Enzorko, Salsa, Sutenööri and others for their feedback; and Tenebrae Lux for the English proofreading . Now, you can freely download the final version of these cards: print and play!
Secondary Mission cards
Regular Mordheim games could be very flat, especially when you play multiplayer games where sometimes you cannot aspire to achieve the main scenario objective. Therefore, secondary missions enrich the games by providing extra objectives or sub-plots. Note that these objectives never replace the main objective; and most importantly, they are not mandatory. The idea is to have more options in your game, above all when everything is against you.
This additional module to play Mordheim includes around 80 cards in two separate decks: missions and rewards cards.
How to use secondary mission cards?
Before the battle starts, each player draw two reward cards and three secondary mission cards but chooses only 2. Each player will have a hand of two missions and two rewards cards. You can or cannot complete these secondary missions, it’s up to you. Secondary missions should be kept in secret (that is why we use cards). Thus, the game is more interesting because we cannot exactly prevent the enemy from taking his objectives. However, his actions can expose him and his objectives. Rewards are retrieved at the end of the game, once the battle has been resolved and you check whether or not you have completed any missions. If you think you have completed a mission during the battle, you can reveal it and keep the card face up to remind that. But beware; some missions are only completed at the end of the game. Don’t reveal your mission too soon!
If you complete both missions by the end of the game, you will receive both reward cards. If you complete only one mission, you will randomly pick one of the reward cards. Every reward card contains two different types of reward, depending on the sort of mission. The type of mission is indicated under the headline: Attack! or Tactical movement. You can only retrieve the corresponding type of reward (i.e. if the mission was Attack! you can only get a reward for Attack! missions . ‘Attack!’ rewards are oriented to warrior experience and influence on Mordheim. Meanwhile ‘Tactical movement’ rewards are related with loot, economic and exploration factors. You can freely decide which rewards you want, but you can only pick one reward from a reward card. That is, you cannot use the same Reward card to collect rewards from two different Missions. In such a case, you must to use two different reward cards.
Reward card effects must be resolved before the next battle. If there is a bonus, you have to use it immediately. You cannot accumulate them and use them in any other moment. As a final note, take into account that these cards are designed for multiplayer battles, although they can easily be applied in one-to-one battles.
Multiplayer games: Initiative Order
In classic Mordheim games players roll a die and the one with the highest result starts every turn, followed by the next highest result and so forth. However, this method is predictable because you exactly know who is playing before and after you. Therefore we have designed these card to randomly determine the playing order every turn.
Each player has an assigned number or color represented by a card. Before starting every single turn all cards are shuffled and someone draws the first card. The player who is identified by this card plays his whole turn. When he finishes, draw the next card and so forth. At the end of the turn all cards are shuffled again and the process is repeated.
Therefore you cannot exactly predict the enemy actions (like in real life), because you don’t know when he will move and attack you. And you do not know either when you will have the chance to play your turn!
Critical Hit cards
In our Mordheim games we usually need to stop the game to check the meaning of a critical hit. To avoid this issue we have designed another card deck. When you obtain a six when wounding, you only need to draw a card and read it. Just shuffle the deck and put it close to the table! Notice that we have modified the critical hit tables. Now the most powerful effects are only reached with 6 instead of 5 or 6.
complete Mordheim Deck
Baraja completa de Mordheim
The next project in mind involves an environment effects deck, once more in collaboration with the Spanish community Ciudad de los Perdidos.
If you have any suggestion or comment, feel free to comment.
We hope you enjoy this project as much as we do!