Campaña – Shadow War Armageddon 1/5

Campaña – Shadow War Armageddon 1/5

Esta semana arranca en la tienda local de mi pueblo una mini-campaña del nuevo juego de escaramuzas de Games Workshop ambientado en el universo de Warhammer 40000, Shadow War: Armageddon. Finalmente nos hemos juntado hasta 8 jugadores para jugar a lo largo de 5 semanas cuatro partidas. Al acabar el plazo, el jugador con el mayor número de barriles de promethium se declarará el ganador; si no consigue alguien llegar antes a los 10 barriles. Es una campaña bastante cortita y la idea es que todos nos familiaricemos un poco con las reglas; y más adelante, jugar una campaña un poco más larga (si es que SWA puede dar más de sí). Así que he decidido aprovechar y escribir un post por cada partida que dispute (cuatro) donde comentaré mis impresiones y experiencias. Campaña para Shadow War: Armageddon Contra lo que cabría esperar, las ruinas de una de las ciudades colmena de Armageddon no están infestadas de orkos…si no por Marines del Caos, Tiránidos (con sus primos del curto) y hasta Tau. En el lado opuesto, solo un par de pelotones imperiales (Astra Militarum y Skitarii) deben contener la horda xenos. No obstante, en las ruinas de Armageddon la palabra “alianza” no existe… la campaña se ha organizado por cuadrantes (como podéis ver aquí) y la idea es que cada jugador juegue dos partidas como DEFENSOR y dos partidas como ATACANTE. Es decir, podemos declarar hasta dos ataques y luego tendremos que defendernos de otros dos que nos declaren. Si un jugador enemigo ya ha jugado sus dos partidas defensivas, podemos “saltarlo” y atacar a otro jugador adyacente a éste. Ya veremos que...
X-Wing – Naves contrabandistas customizadas

X-Wing – Naves contrabandistas customizadas

Miguel tiene un compañero en su trabajo, Edu, que es un auténtico fanático de X-Wing. No solo se apunta a todos los torneos que puede (1-2 por fin de semana se come seguro), si no que siempre está pensando nuevas listas para jugar. Y lo que mola es que muchas veces hace listas temáticas, no que sean reventonas. Como también le gusta personalizar sus naves, en este caso le pidió a otro compañero de Miguel, Javi (muchos le conoceréis como Wally) que le pintase sus naves de contrabandistas en un color similar y llamativo. Y Javi ha realizado un trabajo magnífico, por supuesto, que ahora os mostramos. Seguro que los rivales de Edu en los torneos se quedan embobados con sus naves verde jade danzando por todo el tablero entregando amor en forma de turboláseres… os dejamos con las palabras del propio Edu explicando la lista con las dos primeras naves pintadas: La lista esta formada por las naves YV-666 y la nave de persecución Clase Lancero. El YV-666 lleva como piloto a Bossk y tiene las siguientes cartas de mejora: Intrepidez Cañón Mutilador Contramedidas Zuckuss Dengar Dengar 4-LOM La nave de persecución Clase Lancero está pilotada por Asajj Ventress y tiene las siguientes cartas de mejora: Máximo esfuerzo Estabilización giroscópica Latts Razzi Sombra Alargada Amortiguadores de inercia Brillestim Aunque aparentemente ambas naves tienen sistemas de movimiento completamente opuestos entre sí, realmente son muy compatibles, ya que donde una tienen maniobras verdes, la otra las tiene blancas y así pueden ir parejas cubriéndose una a la otra. Bossk está diseñado para realizar el máximo daño posible en el menor...
Mordheim – Secondary Missions card decks [REVISED]

Mordheim – Secondary Missions card decks [REVISED]

Last year we published our secondary mission card decks to play Mordheim as a free download. We’ve revised and proofread the English version to fix several grammatical errors. Thanks so much to Tenebrae Lux for his time and dedication! Now, you can free download the updated version of the cards. Enjoy them! If you have any suggestion or comment, feel free to comment. We hope you enjoy this project as much as we do!       Share:Haz clic para compartir en Facebook (Se abre en una ventana nueva)Haz clic para compartir en Twitter (Se abre en una ventana nueva)Haz clic para compartir en Google+ (Se abre en una ventana nueva)Haz clic para enviar por correo electrónico a un amigo (Se abre en una ventana nueva)Haz clic para imprimir (Se abre en una ventana...
Bolt Action – Tank War book review

Bolt Action – Tank War book review

Warlord Games published some months ago the first expansion for Bolt Action: Tank War. After some battles, we’re now able to discuss it, contents, new rules, etc. As other Bolt Action books, for less than 20€/$25 you have a softback 96 page full color book. Tank War introduces the use of many tanks in one Platoon Selector, far away from the ‘1 tank’ per list in the standard platoons selectors from the rulebook and the army books. The book is divided in 9 parts, each of them covering a different aspect of the new type of game. Some parts are great, but others are really unnecessary. Let’s look at them: 1. Armoured Platoons It describes the new type of platoon selector, 3 new special rules (Command Vehicles, Lack of Radios and Radio Networks) and real tank platoons formations in WW2. As we’re not going to play with those formations (more than 15 tanks), this is more a curiosity than useful information. The new platoon selector (Armoured Platoon Selector) forces us to choose 1 Command Vehicle as the HQ and 2 more vehicles. Those could be Tanks, Tank Destroyers, Assault Guns, Self-propelled Artilleries, AA Vehicles or Armoured Cars. So, our list will have, at least, 3 vehicles. The optional units include 2 more slots for vehicles (for a total of 5), and the usual infantry units. The Infantry Squads on the Armoured Platoon are limited to only 3 of them. And one important thing! ALL the infantry and artillery units MUST include a transport vehicle. No one without vehicle in Tank War! 😉 Also, this part of the book overrides...
Mordheim – Wichthunters and how to build urban bases

Mordheim – Wichthunters and how to build urban bases

After almost a year playing a campaign with my mercenaries (Mariemburg), my group has decided to re-start the campaign with new players and new warband. And I have prepared a Wichthunter Warband to play this new campaign. To build my new Warband I got the original Mordheim Wichthunter box. However, some models are really awful and therefore, I decided to find some substitutes. I replaced the old flagelants by flagelants from the 6th Warhammer Edition (if I’m right). I don’t like the new plastic ones, because they looks like people from Catachan….and flagelants are poor people with mental disorders. They cannot have that kind of muscles!!!. I also replaced the Warrior Priest by a fantastic model from Avatar of War. Cheap and high quality!. And finally, I fell in love with some Tercio Creativo’s models, a Spanish brand that have created a XVI century game with some fantasy details. The models fit perfectly with Mordheim!.   Here you can find my rooster (500gc): On the other hand, I wanted to explain how I built the bases. You only need foam and some pieces from warhammer or somewhere else. We can use these traces to add some details to our bases: skulls, chains, weapons, etc. Anything is OK. To create a ruin looking we only need to cut small pieces of foam. Try to create variety: big, small, thin, thick, a triangle, a square and so forth. Then, we have to “sculpt” some texture. This is very easy. We only need to remove small “triangles” from the borders of these pieces with a knife. We don’t need to remove the...
Mordheim – Secondary mission cards

Mordheim – Secondary mission cards

Recently we have discovered a fascinating Spanish project which promotes a review of the Mordheim rules: La Ciudad de los Perdidos, Retorno a Mordheim (The City of the Lost, Return to Mordheim). And one of the modules they are working on is about secondary missions determined by cards. We love this idea!, and therefore we are deeply developing it. IMPORTANT: we’ve just finished the project and you can free download the complete deck of missions, rewards, criticals and initiative order cards from HERE.   First and foremost, we want to say that this is NOT our original idea. We found the concept in the following link (in Spanish): click here, which indeed is based on this other source. This fantastic community is working on a reviewed version of Mordhiem rules, and one of the projects involves the development of secondary objectives and rewards. The idea is to create more dynamic battles with more elaborate tactics and strategies. Is it necessary? Maybe not, but we think the idea is great. Thus, following the work from Drawer and Khaelion, between others, we have started working on this. We want to prepare two cards decks: mission cards and reward cards. Indeed, this is the final destiny of these concepts. Please note we are currently developing these cards, and therefore if you have any suggestion, criticism or comment, you are very welcome! SECONDARY MISSIONS This additional module to play Mordheim games include two card decks with 72 cards each one: missions and rewards. Rewards cards are all different, although the texts can be repeated in different combinations. But mission cards are by duplicated, and therefore...