Dropzone Commander – UCM Colonial Legionnaires

Dropzone Commander – UCM Colonial Legionnaires

Rubén and I have speed painted the Dropzone Commander two player starter box. Here are the painted UCM Colonial Legionnaires. The box contains two starter armies for UCM (United Colonies of Mankind) and The Scourge, the bad guys. The box also includes many paper buildings, paper mat to build a 48″x33″ road layout, the 1.1 Rulebook, tokens, dice, reference sheets and a measuring tape. We are now writing a full review about the box, so I’m not saying many more things about it: it’s a great box with a great price. Full of fun. Lets get to the little soldiers of the ‘good guys’. These are the UCM Colonial Legionnaires. They can form squads of 2 or 3 bases. The box gives us two squads of 3 bases, with 5 soldiers each. So, the CQB value of 1 makes a 15 dice roll in close quarters fights. The Colonial Legionnaires are the worst infantry unit in the game. The Warrior Horde of The Scourge also has a CQB value of 1, but their Fortitude is 4+ instead of 5+ of the Legionnaires, giving them more options to continue fighting if half of the squad is wiped out. Their assault rifles shot 4 energy 3 shots with an accuracy of 3+. The Scourge Plasma Rifles shot 5 energy 4 shots with +3 accuracy. So, another better thing for the basic Scourge infantry. The Legionnaires also have the Phoenix Missile Launcher, with Energy 9. But the Scourge Warrior Horde can convert 3 effective hits of their Plasma Rifles for a single Energy 11 hit. Thats really nice… Of course, a squad...
Dropzone Commander – Magnetizing PHR Triton

Dropzone Commander – Magnetizing PHR Triton

Hi guys! Rubén and I are starting with Dropzone Commander. While waiting for the new faction starter sets, I’m going to start magnetizing the Tritons. Our friends from Goblintrader gave us two rulebooks last week. We liked the game so much that we decided to start playing and buy a couple of starter sets from the new plastic range: PHR and The Resistance. Starting with the two Triton ships, I’m going to magnetize all of the aerial units: the bases, the extra weapons, the couplings to transport vehicles, etc. The first step was glueing the Hawk Widgets to the bases. I know that these pieces are usually glued to the bottom of the ships, but in this case they were used to place 2mm magnets inside them. Great! I put one 2mm magnet in each side of the transparent rods: With these first steps, the stand is ready. As you can see, the little Hawk Widgets at the bottom will do a great work bearing the weight of the ship. This will be impossible with the magnets only. The Triton ships have the option to upgrade them with Twin RX-20 Miniguns. With those miniguns, the Tritons gain some gun-power, as their main role is serving as light transports. As I’m not sure if the miniguns are great for every list, I decided to magnetize them to allow me to use them or not. I cut a little slice slice of resin (2mm more or less) in each gun support, the part that inserts in the ships wings: I simply glued 2mm magnets in the holes: I drilled two holes...